Hi Chinese

An Chinese Learning app

Timeline

Aug 2022 - Dec 2022

My Role

Individual Project

Contribution

User Research, UX Design, Visual Design

Problem

Can we learn a language through an app?

During my years as a Chinese teacher, I’ve noticed that mobile apps are very popular among Chinese learners. The concept of studying for five minutes everyday for great long-term returns sounds very appealing. However, most attempts seem to end nowhere. Very few people achieve fluency or even intermediate proficiency just by using language learning apps. This observation led to the question - Is possible to learn a language through an app?

Research Findings

Lack of motivation and effective learning outcomes.

To find out what people expect when they start learning a new language, and to what extent the language learning apps meet their expectations, I first conducted a user survey.

Unsatisfactory learning outcomes

On a scale of 1 to 5, people rated the effectiveness of language learning apps an average of 2.47.

Difficulty applying learned skills

60% of users find a disconnection between what they learn on apps and what they need in real life.

Struggle to stay motivated

72% of participants lose motivation within the first month of learning with apps.

Unable to consistently use

69% of participants use language apps once a week or less.

Competitive Analysis

Looking into how apps currently address user pain points.

I conducted a competitive analysis on four leading Chinese learning apps on the market. To find out how apps currently address user pain points, I analyzed the main features from three perspectives - Course design, Motivation techniques, and Learning Community.

Course Design

  • Apps use gamification to engage users.
  • Apps mainly provide topic-based lessons, but lack conversation exercises.

Motivation Techniques

  • Most apps use day streak and achievements to motivate users.

Learning Community

  • Most apps don’t have an interactive user community.
  • Lingodeer is the only app where users can follow their friends and see their weekly activity ranking.

User Interviews

What’s missing from the app learning experience?

To dig deeper into how people study a new language and how they interact with mobile learning apps, I interviewed five Chinese learners who have used or are currently using language learning apps, and two Chinese teachers who have 5+ years of teaching experience.

Student Perspective

01. Current motivation techniques are not effective.

The results indicate that users don’t feel motivated by techniques commonly used by apps, such as day streak. Users are motivated when they can share study progress with others.

02. Users don’t find content practical.

Users report that they don’t know when and how to apply what they learned on the mobile app in real life scenarios. Users prefer an interactive experience where they can practice conversations that they will actually use in real life.

I struggle to stay motivated. It’s satisfying to see that I’ve made a 7-day learning streak. But that can rarely last more than two weeks.

I’m only learning Chinese because I want to make my life in China easier. Now I’m struggling with simple things like picking up deliveries, going to the bank, making appointments. The courses on the apps are not relevant enough to my life.

Teacher Perspective

01. Accountability boosts motivation

Teachers report that students learn better when engaged in a healthy competition. It’s useful to have an accountable study partner with whom they can share and compare study progress.

02. Student directed learning

Learning a language is a huge investment, and students expect practical results. Students want to be able to learn what’s relevant to their daily lives so they can immediately apply what they learn in familiar contexts.

Students are more engaged when they are learning with a friend. When they know they can beat their best friend, they are much more motivated to study.

If a student likes to play football, I like to teach them words and phrases they can use when playing or watching football. They always get so excited and motivated to learn!

Ideation

How might we integrate accountability and student-directed learning into the app experience to help students learn practical skills and maintain motivation?

Solution

How can we motivate users and help them achieve learning goals?

Learn with accountability partner

  • Users can add friends and invite a learning partner to join their learning challenge.
  • With an accountable friend, users are much more likely to achieve goals.

Compete to achieve study goals

  • Users can set multiple learning goals. They can choose goals based on intensity or customize their unique goals.
  • Goals help users establish a study routine. Users are more likely to achieve long-term goals.

Customizable lessons

  • Users can save time by choosing to learn what they need and can apply immediately.
  • The dialogue practice provides users an engaging and interactive learning experience.
  • Users can customize their courses by selecting the topics and keywords that interest them.

Homepage

Wireframe

Iteration

Iterate based on user feedback.

I conducted usability testing with 5 potential users. Most users felt positive about the design concept, however I discovered some problems with the onboarding experience and the homepage. Here are some iterations I made:

01. Onboarding

02. Homepage

Reflection

Takeaways

1. Overcome confirmation bias: Always look for evidence to disprove your ideas.

We tend to seek confirmation of our own beliefs. Before I started this project, I had a rough idea of how the app should look like. When I started my user research, I tended to look for patterns that confirm my initial hypothesis. The results of my first round of usability test indicate that there’s a discrepancy between what users really want and what I had assumed. For future projects, I will keep a critical mind and listen to the users.

2. Iterate: There isn’t always a perfect solution.

When I started to ideate, I spent a long time feeling frustrated because I couldn't find the perfect solution. I ended up with many ideas, but none of them solved the user's problem perfectly. Through rounds of user testing, I realized that instead of looking for a definite solution, I have to look at the big picture and find a balance between the trade-offs of different solutions to maximizes overall user benefits. Next time, I will ideate as much as I can, carefully evaluate the trade-offs and determine what best meets users’ needs and expectations through more user testing. Perfect the design through iterations rather than trying to find the perfect solution at the beginning.

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